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CIG
2005
IEEE
14 years 2 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
IFIP
2004
Springer
14 years 2 months ago
Tailoring Recursion to Characterize Non-Deterministic Complexity Classes over Arbitrary Structures
We provide machine-independent characterizations of some complexity classes, over an arbitrary structure, in the model of computation proposed by L. Blum, M. Shub and S. Smale. We ...
Olivier Bournez, Felipe Cucker, Paulin Jacob&eacut...
FOCS
2003
IEEE
14 years 2 months ago
The Cost of Cache-Oblivious Searching
This paper gives tight bounds on the cost of cache-oblivious searching. The paper shows that no cache-oblivious search structure can guarantee a search performance of fewer than l...
Michael A. Bender, Gerth Stølting Brodal, R...
ECAL
2001
Springer
14 years 1 months ago
Evolving Multi-agent Networks in Structured Environments
A crucial feature of evolving natural systems is parallelism. The simultaneous and distributed application of rules (governed by e.g. biochemistry) is generally considered as the p...
Thomas Glotzmann, Holger Lange, Michael Hauhs, A. ...
IANDC
2006
83views more  IANDC 2006»
13 years 8 months ago
Implicit complexity over an arbitrary structure: Quantifier alternations
We provide machine-independent characterizations of some complexity classes, over an arbitrary structure, in the model of computation proposed by L. Blum, M. Shub and S. Smale. We...
Olivier Bournez, Felipe Cucker, Paulin Jacob&eacut...