Sciweavers

1053 search results - page 55 / 211
» Hierarchies and levels of reality
Sort
View
DAC
2004
ACM
14 years 9 months ago
High level cache simulation for heterogeneous multiprocessors
As multiprocessor systems-on-chip become a reality, performance modeling becomes a challenge. To quickly evaluate many architectures, some type of high-level simulation is require...
Joshua J. Pieper, Alain Mellan, JoAnn M. Paul, Don...
GD
2008
Springer
13 years 9 months ago
Cyclic Leveling of Directed Graphs
Abstract. The Sugiyama framework is the most commonly used concept for visualizing directed graphs. It draws them in a hierarchical way and operates in four phases: cycle removal, ...
Christian Bachmaier, Franz-Josef Brandenburg, Wolf...
JMM2
2007
122views more  JMM2 2007»
13 years 8 months ago
Hierarchical Model-Based Activity Recognition With Automatic Low-Level State Discovery
Abstract— Activity recognition in video streams is increasingly important for both the computer vision and artificial intelligence communities. Activity recognition has many app...
Justin Muncaster, Yunqian Ma
SAJ
2002
105views more  SAJ 2002»
13 years 8 months ago
Hierarchical level of detail optimization for constant frame rate rendering of radiosity scenes
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimentally evaluated in the form of a practical application to hierarchical radiosity....
Shaun Nirenstein, Edwin H. Blake, Simon Winberg, A...
ACMACE
2005
ACM
13 years 10 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley