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» Hierarchies and levels of reality
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VRST
2006
ACM
14 years 2 months ago
Variations in physiological responses of participants during different stages of an immersive virtual environment experiment
This paper presents a study of the fine grain physiological responses of participants to an immersive virtual simulation of an urban environment. The analysis of differences in p...
Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Ste...
VR
2003
IEEE
14 years 2 months ago
Managing Collaboration in the nanoManipulator
We designed, developed, deployed, and evaluated the Collaborative nanoManipulator (CnM), a distributed, collaborative virtual environment system supporting remote scientific colla...
Thomas C. Hudson, Aron T. Helser, Diane H. Sonnenw...
AFRIGRAPH
2009
ACM
14 years 26 days ago
Analytic simplification of animated characters
Traditionally, levels of detail (LOD) for animated characters are computed from a single pose. Later techniques refined this approach by considering a set of sample poses and eval...
Bruce Merry, Patrick Marais, James E. Gain
AFRIGRAPH
2003
ACM
14 years 15 days ago
View-dependent refinement of multiresolution meshes with subdivision connectivity
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
MSV
2004
13 years 10 months ago
Correctness Criteria for Models' Validation- A Philosophical Perspective
Valid models are central to the existence of Computer science as in most other disciplines, but at what point can one say that a model is valid and hence correct? is often taken t...
Ijeoma Sandra Irobi, Johan Andersson, Anders Wall