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» High Dynamic Range Image Texture Mapping Based on VRML
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ICCSA
2003
Springer
15 years 10 months ago
High Dynamic Range Image Texture Mapping Based on VRML
In this paper, we describe a technique for representing and displaying high dynamic range image (HDRI) as a texture map in VRML structure. To do this, we designed and implemented e...
Sung-ye Kim, Byoung-Tae Choi
189
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RT
2001
Springer
15 years 9 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
GRAPHICSINTERFACE
2008
15 years 6 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
291
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Publication
163views
14 years 1 months ago
Saliency Maps of High Dynamic Range Images
A number of computational models of visual attention have been proposed based on the concept of saliency map. Some of them have been validated as predictors of the visual scan-path...
Roland Brémond, Josselin Petit and Jean-Philippe...
147
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TVCG
2010
197views more  TVCG 2010»
15 years 3 months ago
High-Dynamic-Range Texture Compression for Rendering Systems of Different Capacities
—In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously ...
Wen Sun, Yan Lu, Feng Wu, Shipeng Li, John Tardif