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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SSDBM
1999
IEEE
140views Database» more  SSDBM 1999»
13 years 12 months ago
An Infrastructure for Scalable Parallel Multidimensional Analysis
Multidimensional Analysis in On-Line Analytical Processing (OLAP), and Scientific and statistical databases (SSDB) use operations requiring summary information on multi-dimensiona...
Sanjay Goil, Alok N. Choudhary
MM
2004
ACM
158views Multimedia» more  MM 2004»
14 years 1 months ago
"Sousveillance": inverse surveillance in multimedia imaging
This is a personal narrative that began 30 years ago as a childhood hobby, of wearing and implanting various sensors, effectors, and multimedia computation in order to re-define...
Steve Mann
SC
1995
ACM
13 years 11 months ago
Parallel Matrix-Vector Product Using Approximate Hierarchical Methods
Matrix-vector products (mat-vecs) form the core of iterative methods used for solving dense linear systems. Often, these systems arise in the solution of integral equations used i...
Ananth Grama, Vipin Kumar, Ahmed H. Sameh
ECCV
2008
Springer
14 years 9 months ago
Cross-View Action Recognition from Temporal Self-similarities
This paper concerns recognition of human actions under view changes. We explore self-similarities of action sequences over time and observe the striking stability of such measures ...
Imran N. Junejo, Emilie Dexter, Ivan Laptev, Patri...