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ICMCS
2005
IEEE
113views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Network-Adaptive Frame-Expansion-Based Packet Video Coding for Erasure Channels
This paper proposes a novel error-resilient packet video coding method which is designed to operate on unreliable IP networks suffering from large bursts of packet losses. The mai...
Andrew G. Backhouse, Irene Y. H. Gu
ICPADS
2005
IEEE
14 years 1 months ago
Efficient Distributed QoS Routing Protocol for MPLS Networks
- This paper proposes a new distributed QoS routing protocol, called Efficient Distributed QoS Routing (EDQR), for MPLS networks. The path searching algorithm of EDQR considers an ...
Man-Ching Yuen, Weijia Jia, Chi-Chung Cheung
IEEECGIV
2005
IEEE
14 years 1 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
IPPS
2005
IEEE
14 years 1 months ago
A Powerful Direct Mechanism for Optimal WWW Content Replication
This paper addresses the problem of fine-grained data replication in large distributed systems, such as the Internet, so as to minimize the user access delays. With fine-grained d...
Samee Ullah Khan, Ishfaq Ahmad
ISCAS
2005
IEEE
96views Hardware» more  ISCAS 2005»
14 years 1 months ago
Stereo video coding system with hybrid coding based on joint prediction scheme
— Stereo video systems require double bandwidth and more than twice computational complexity relative to monovideo systems. Thus, An efficient coding scheme is necessary for tra...
Li-Fu Ding, Shao-Yi Chien, Yu-Wen Huang, Yu-Lin Ch...