Acquiring and representing the 4D space of rays in the world (the light field) is important for many computer vision and graphics applications. Yet, light field acquisition is c...
We present a method for estimating eye gaze direction, which represents a departure from conventional eye gaze estimation methods, the majority of which are based on tracking spec...
1 Example-based super-resolution recovers missing high frequencies in a magnified image by learning the correspondence between co-occurrence examples at two different resolution le...
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
We present a deterministic approximation algorithm to compute logarithm of the number of `good' truth assignments for a random k-satisfiability (k-SAT) formula in polynomial ...