The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
— Checkpointing is an indispensable technique to provide fault tolerance for long-running high-throughput applications like those running on desktop grids. This paper argues that...
Samer Al-Kiswany, Matei Ripeanu, Sudharshan S. Vaz...
We propose an organization for the on-chip memory system of a chip multiprocessor, in which 16 processors share a 16MB pool of 256 L2 cache banks. The L2 cache is organized as a n...
Jaehyuk Huh, Changkyu Kim, Hazim Shafi, Lixin Zhan...
With the increase of transistors integrated onto a chip, multi core processor architectures have attracted much attention to achieve high effective performance, shorten developmen...
Jun Shirako, Naoto Oshiyama, Yasutaka Wada, Hiroak...
The Simultaneous Optical Multiprocessor Exchange Bus (SOME-Bus) is a low-latency, high-bandwidth interconnection network which directly links arbitrary pairs of processor nodes wit...