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» High-Level Interpretation in Virtual Environments
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CVPR
2007
IEEE
14 years 2 months ago
Surveillance in Virtual Reality: System Design and Multi-Camera Control
This paper advocates a Virtual Vision paradigm and demonstrates its usefulness in camera sensor network research. Virtual vision prescribes the use of a visually and behaviorally ...
Faisal Qureshi, Demetri Terzopoulos
VR
2008
IEEE
169views Virtual Reality» more  VR 2008»
14 years 3 months ago
Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study
Interaction in conversational interfaces strongly relies on the system’s capability to interpret the user’s references to objects via deictic expressions. Deictic gestures, es...
Thies Pfeiffer, Marc Erich Latoschik, Ipke Wachsmu...
VR
2010
IEEE
147views Virtual Reality» more  VR 2010»
13 years 7 months ago
Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments
Non-photorealistically rendered (NPR) immersive virtual environments (IVEs) can facilitate conceptual design in architecture by enabling preliminary design sketches to be previewe...
Lane Phillips, Brian Ries, Michael Kaeding, Victor...
ATAL
2007
Springer
14 years 2 months ago
The human agent virtual environment
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Michael Papasimeon, Adrian R. Pearce, Simon Goss
OOPSLA
2005
Springer
14 years 2 months ago
Constructing a metacircular Virtual machine in an exploratory programming environment
Can virtual machine developers benefit from religiously observing the principles more often embraced for exploratory programming? To find out, we are concurrently constructing two...
David Ungar, Adam Spitz, Alex Ausch