A limitation of the state-of-art multi-view reconstruction algorithms is in their ability to handle scenes with very little texture or a lot of clutter. Texture-less scenes with c...
We formulate multi-view 3D shape reconstruction as the computation of a minimum cut on the dual graph of a semiregular, multi-resolution, tetrahedral mesh. Our method does not ass...
Sudipta N. Sinha, Philippos Mordohai, Marc Pollefe...
We present a multi-view stereo algorithm that addresses the extreme changes in lighting, scale, clutter, and other effects in large online community photo collections. Our idea is...
Michael Goesele, Noah Snavely, Brian Curless, Hugu...
A novel multi-view region-based dense depth map estimation problem is presented, based on a modified planesweeping strategy. In this approach, the whole scene is assumed to be reg...
View planning for three-dimensional (3D) reconstruction and inspection solves the problem of finding an efficient sequence of views allowing complete and high quality reconstructi...
Christoph Munkelt, Andreas Breitbarth, Gunther Not...