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» High-performance computing using accelerators
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PG
2002
IEEE
14 years 3 months ago
Adaptive Solid Texturing for Web3D Applications
Solid texturing is a well-known computer graphics technology, but still has problems today, because it consumes too much time if every pixel is calculated on the fly or has a very...
Bing-Yu Chen, Tomoyuki Nishita
CCGRID
2006
IEEE
14 years 4 months ago
Scalable Approaches for Supporting MPI-IO Atomicity
Scalable atomic and parallel access to noncontiguous regions of a file is essential to exploit high performance I/O as required by large-scale applications. Parallel I/O framewor...
Peter M. Aarestad, Avery Ching, George K. Thiruvat...
HPCC
2007
Springer
14 years 4 months ago
Software Pipelining for Packet Filters
Packet filters play an essential role in traffic management and security management on the Internet. In order to create software-based packet filters that are fast enough to work...
Yoshiyuki Yamashita, Masato Tsuru
CVPR
2006
IEEE
14 years 4 months ago
Active Graph Cuts
This paper adds a number of novel concepts into global s/t cut methods improving their efficiency and making them relevant for a wider class of applications in vision where algor...
Olivier Juan, Yuri Boykov
WIOPT
2010
IEEE
13 years 8 months ago
Delay efficient scheduling via redundant constraints in multihop networks
Abstract--We consider the problem of delay-efficient scheduling in general multihop networks. While the class of max-weight type algorithms are known to be throughput optimal for t...
Longbo Huang, Michael J. Neely