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CGF
2008
165views more  CGF 2008»
13 years 9 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
CGF
2007
113views more  CGF 2007»
13 years 9 months ago
Real-time homogenous translucent material editing
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jens...
Kun Xu, Yue Gao, Yong Li, Tao Ju, Shi-Min Hu
VRST
2003
ACM
14 years 2 months ago
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
CVPR
2007
IEEE
14 years 11 months ago
Precise Registration of 3D Models To Images by Swarming Particles
The precise alignment of a 3D model to 2D sensor images to recover the pose of an object in a scene is an important topic in computer vision. In this work, we outline a registrati...
Joerg Liebelt, Klaus Schertler
EUROGRAPHICS
2010
Eurographics
14 years 6 months ago
Global Illumination Compensation for Spatially Augmented Reality
When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, ...
Yu Sheng, Theodore C. Yapo, Barbara Cutler