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IE
2007
13 years 11 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
APPROX
2010
Springer
168views Algorithms» more  APPROX 2010»
13 years 11 months ago
Lower Bounds for Local Monotonicity Reconstruction from Transitive-Closure Spanners
Abstract. Given a directed graph G = (V, E) and an integer k 1, a ktransitive-closure-spanner (k-TC-spanner) of G is a directed graph H = (V, EH ) that has (1) the same transitive...
Arnab Bhattacharyya, Elena Grigorescu, Madhav Jha,...
AAAI
2010
13 years 11 months ago
Multi-Agent Plan Recognition: Formalization and Algorithms
Multi-Agent Plan Recognition (MAPR) seeks to identify the dynamic team structures and team behaviors from the observations of the activity-sequences of a set of intelligent agents...
Bikramjit Banerjee, Landon Kraemer, Jeremy Lyle
APVIS
2007
13 years 11 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
BPSC
2007
171views Business» more  BPSC 2007»
13 years 11 months ago
XML Databases: Principles and Usage
Originally XML was used as a standard protocol for data exchange in computing. The evolution of information technology has opened up new situations in which XML can be used to aut...
Jaroslav Pokorný
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