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ICNP
2002
IEEE
15 years 9 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
IJIPT
2007
111views more  IJIPT 2007»
15 years 4 months ago
System architecture of a mobile message transport system
Many scenarios of beyond 3G mobile communications describe the integration of various access technologies into one system. Being always best connected under certain optimization c...
Bernd Gloss
TSE
1998
112views more  TSE 1998»
15 years 4 months ago
Message Logging: Pessimistic, Optimistic, Causal, and Optimal
Message-logging protocols are an integral part of a popular technique for implementing processes that can recover from crash failures. All message-logging protocols require that, ...
Lorenzo Alvisi, Keith Marzullo
CP
2005
Springer
15 years 10 months ago
Dynamic Ordering for Asynchronous Backtracking on DisCSPs
An algorithm that performs asynchronous backtracking on distributed CSPs, with dynamic ordering of agents is proposed, ABT DO. Agents propose reorderings of lower priority agents a...
Roie Zivan, Amnon Meisels
EUROMICRO
2004
IEEE
15 years 8 months ago
Determination of Aggregation Points in Wireless Sensor Networks
A primary goal in the design of wireless sensor networks is lifetime maximization, constrained by the energy capacity of batteries. One well known method to reduce energy consumpt...
Utz Roedig, André M. Barroso, Cormac J. Sre...