Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
This study proposes an agent-based model where adaptively learning agents with local vision who are situated in the Prisoner’s Dilemma game change their strategy and location as...
This paper introduces a fault-tolerant group communication protocol that is aimed at grid and wide area environments. The protocol has two layers. The lower layer provides a total...
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
This paper presents an efficient routing and flow control mechanism to implement multidestination message passing in wormhole networks.It is targeted to situations where the size ...