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» Histogram Model for 3D Textures
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PG
2000
IEEE
14 years 1 months ago
Automated Texture Registration and Stitching for Real World Models
In this paper a system is presented which automatically registers and stitches textures acquired from multiple photographic images onto the surface of a given corresponding 3D mod...
Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Pete...
JVCA
2000
232views more  JVCA 2000»
13 years 8 months ago
Realistic surface reconstruction of 3D scenes from uncalibrated image sequences
This contribution addresses the problem of obtaining 3D models from image sequences. A 3D surface description of the scene is extracted completely from a set of uncalibrated camer...
Reinhard Koch, Marc Pollefeys, Luc J. Van Gool
NPAR
2000
ACM
14 years 1 months ago
Stylized rendering techniques for scalable real-time 3D animation
Researchers in nonphotorealistic rendering (NPR) have investigated a variety of techniques to simulate the styles of artists. Recent work has resulted in methods for pen-and-ink i...
Adam Lake, Carl Marshall, Mark Harris, Marc Blacks...
SI3D
2006
ACM
14 years 2 months ago
Interactive 3D distance field computation using linear factorization
We present an interactive algorithm to compute discretized 3D Euclidean distance fields. Given a set of piecewise linear geometric primitives, our algorithm computes the distance...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, D...
AAAI
2008
13 years 11 months ago
Make3D: Depth Perception from a Single Still Image
Humans have an amazing ability to perceive depth from a single still image; however, it remains a challenging problem for current computer vision systems. In this paper, we will p...
Ashutosh Saxena, Min Sun, Andrew Y. Ng