Sciweavers

451 search results - page 57 / 91
» Histogram Model for 3D Textures
Sort
View
SMA
2003
ACM
169views Solid Modeling» more  SMA 2003»
14 years 25 days ago
Surface reconstruction of freeform objects based on multiresolution volumetric method
3D scanners developed over the past several decades have facilitated the reconstruction of complicated engineering parts. Typically the boundary representation of a part is recons...
Sergei Azernikov, Alex Miropolsky, Anath Fischer
AAAI
2012
11 years 10 months ago
Model Learning and Real-Time Tracking Using Multi-Resolution Surfel Maps
For interaction with its environment, a robot is required to learn models of objects and to perceive these models in the livestreams from its sensors. In this paper, we propose a ...
Jörg Stückler, Sven Behnke
CVPR
2010
IEEE
14 years 2 months ago
Finding Nemo: Deformable Object Class Modelling using Curve Matching
An image search for “clownfish” yields many photos of clownfish, each of a different individual of a different 3D shape in a different pose. Yet, to the human observer, this...
Mukta Prasad, Andrew Fitzgibbon
SI3D
2006
ACM
14 years 1 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
GRAPHICSINTERFACE
2004
13 years 9 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl