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» Histogram Model for 3D Textures
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CVPR
2006
IEEE
14 years 1 months ago
Specular Flow and the Recovery of Surface Structure
In scenes containing specular objects, the image motion observed by a moving camera may be an intermixed combination of optical flow resulting from diffuse reflectance (diffuse ...
Stefan Roth, Michael J. Black
GRAPHITE
2006
ACM
14 years 1 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
CGF
2007
135views more  CGF 2007»
13 years 7 months ago
Prediction of Individual Non-Linear Aging Trajectories of Faces
Represented in a Morphable Model, 3D faces follow curved trajectories in face space as they age. We present a novel algorithm that computes the individual aging trajectories for g...
Kristina Scherbaum, Martin Sunkel, Hans-Peter Seid...
ICIP
2008
IEEE
14 years 9 months ago
Optical flow based tracking and retexturing of garments
In this paper, we present a method for tracking and retexturing of garments that exploits the entire image information using the optical flow constraint instead of working with di...
Anna Hilsmann, Peter Eisert
RT
2001
Springer
13 years 12 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...