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PAMI
2006
229views more  PAMI 2006»
13 years 8 months ago
A Coherent Computational Approach to Model Bottom-Up Visual Attention
Visual attention is a mechanism which filters out redundant visual information and detects the most relevant parts of our visual field. Automatic determination of the most visually...
Olivier Le Meur, Patrick Le Callet, Dominique Barb...
IJVR
2007
123views more  IJVR 2007»
13 years 8 months ago
There-Reality: Selective Rendering in High Fidelity Virtual Environments
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...
CG
2004
Springer
13 years 8 months ago
3D video fragments: dynamic point samples for real-time free-viewpoint video
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine t...
Stephan Würmlin, Edouard Lamboray, Markus H. ...
CGF
2002
184views more  CGF 2002»
13 years 8 months ago
The 3D Model Acquisition Pipeline
Three-dimensional (3D) image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal compute...
Fausto Bernardini, Holly E. Rushmeier
IVC
2002
143views more  IVC 2002»
13 years 8 months ago
Towards the automatic analysis of complex human body motions
The classification of human body motion is an integral component for the automatic interpretation of video sequences. In a first part we present an effective approach that uses mi...
Jens Rittscher, Andrew Blake, Stephen J. Roberts