Many 3D formats exist and will co-exist for a long time since there is no 3D standard that defines a generally accepted 3D format. The support for multiple 3D formats will be impo...
In this paper, we propose a new PDE-based methodology for deformable surfaces that is capable of automatically evolving its shape to capture the geometric boundary of the data and ...
GPSS/H is a well-known, traditional simulation tool whose user base continues to grow despite the presence of many "new" trends in simulation technology. In GPSS/H, the ...
While techniques exist for simulating swarming behaviors, these methods usually provide only simplistic navigation and planning capabilities. In this review, we explore the benefi...
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...