We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
We show that every NP problem is polynomially equivalent to a simple combinatorial problem: the membership problem for a special class of digraphs. These classes are defined by me...
We introduce regular graph constraints and explore their decidability properties. The motivation for regular graph constraints is 1) type checking of changing types of objects in ...
This paper shows how to construct pattern vectors from the Ihara zeta function for the purposes of characterizing graph structures. To avoid the risk of sampling the meaningless i...
We describe a variant of a method used by modern graphic artists to design what are traditionally called Celtic knots, which are part of a larger family of designs called “mirro...