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JCAL
2010
152views more  JCAL 2010»
13 years 4 months ago
Micro-adaptivity: protecting immersion in didactically adaptive digital educational games
The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over di...
Michael D. Kickmeier-Rust, Dietrich Albert
AIIDE
2008
14 years 3 days ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
CORR
2010
Springer
123views Education» more  CORR 2010»
13 years 8 months ago
A Stackelberg Strategy for Routing Flow over Time
Routing games are used to to understand the impact of individual users’ decisions on network efficiency. Most prior work on routing games uses a simplified model of network fl...
Umang Bhaskar, Lisa Fleischer, Elliot Anshelevich
ICWL
2009
Springer
14 years 4 months ago
Bridging the Gap: Adaptive Games and Student-Centered VLEs
The widely used e-learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. Those objectives sh...
Ángel del Blanco, Javier Torrente, Pablo Mo...
CORR
2008
Springer
113views Education» more  CORR 2008»
13 years 10 months ago
Power Indices and minimal winning Coalitions
The Penrose-Banzhaf index and the Shapley-Shubik index are the best-known and the most used tools to measure political power of voters in simple voting games. Most methods to calc...
Werner Kirsch, Jessica Langner