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CORR
2010
Springer
172views Education» more  CORR 2010»
13 years 11 months ago
Alternating-Offer Bargaining Games over the Gaussian Interference Channel
This paper tackles the problem of how two selfish users jointly determine the operating point in the achievable rate region of a two-user Gaussian interference channel through barg...
Xi Liu, Elza Erkip
ICALT
2009
IEEE
14 years 2 months ago
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes
New Technologies have been incorporated to schools as learning tools some time ago. In this paper we remark some advantages of video games as educational systems and how we can us...
Natalia Padilla Zea, José Luis Gonzá...
AIIDE
2006
14 years 9 days ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
IJVR
2008
158views more  IJVR 2008»
13 years 11 months ago
How and Why Affordable Virtual Reality Shapes the Future of Education
This paper presents an analysis of how and why a new generation of virtual reality peripherals affect virtual reality in general, and its uses for education in particular. We descr...
Barnabas Takacs
CPHYSICS
2007
352views more  CPHYSICS 2007»
13 years 11 months ago
Computational Physics Education; why, what and how
Progress in developing, implementing, publishing, and refining a coherent set of education materials in computational physics education will be described. These materials form th...
Rubin H. Landau