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SEKE
2001
Springer
14 years 7 days ago
Implementing the Experience Factory concepts as a set of Experience Bases
This talk takes the Experience Factory concept, which was originally developed as organizational support for software development and generalizes it to organizational support for ...
Victor R. Basili
ENTCS
2002
90views more  ENTCS 2002»
13 years 7 months ago
Refactoring in maintenance and development of Z specifications
Once you have proved your refinement correct, that is not the end. Real products, and their accompanying specifications, develop over time, with new improved versions having added...
Susan Stepney, Fiona Polack, Ian Toyn
CANDC
2005
ACM
13 years 9 months ago
The development of a cybernetic sculptor: Edward Ihnatowicz and the senster
Edward Ihnatowicz (1926-1988) built one of the world’s first computer-controlled robotic sculptures, The Senster, in 196870. Rather than concentrate entirely on this groundbreak...
Aleksandar Zivanovic
TCOM
2011
130views more  TCOM 2011»
13 years 2 months ago
Indirect Reciprocity Game Modelling for Cooperation Stimulation in Cognitive Networks
—In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their...
Yan Chen, K. J. Ray Liu
CIDR
2007
116views Algorithms» more  CIDR 2007»
13 years 9 months ago
Life beyond Distributed Transactions: an Apostate's Opinion
Many decades of work have been invested in the area of distributed transactions including protocols such as 2PC, Paxos, and various approaches to quorum. These protocols provide t...
Pat Helland