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IEEECGIV
2005
IEEE
14 years 1 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
GLOBECOM
2010
IEEE
13 years 5 months ago
Cooperation Stimulation in Cognitive Networks Using Indirect Reciprocity Game Modelling
In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their ow...
Yan Chen, K. J. Ray Liu
NCA
2008
IEEE
14 years 2 months ago
FOSeL: Filtering by Helping an Overlay Security Layer to Mitigate DoS Attacks
Denial of service (DoS) attacks are major threat against availability in the Internet. A large number of countermeasure techniques try to detect attack and then filter out DoS at...
Hakem Beitollahi, Geert Deconinck
WDAG
2001
Springer
131views Algorithms» more  WDAG 2001»
14 years 4 days ago
The Complexity of Synchronous Iterative Do-All with Crashes
Abstract. The ability to cooperate on common tasks in a distributed setting is key to solving a broad range of computation problems ranging from distributed search such as SETI to ...
Chryssis Georgiou, Alexander Russell, Alexander A....
CN
2007
137views more  CN 2007»
13 years 7 months ago
AID: A global anti-DoS service
Distributed denial of service (DDoS) has long been an open security problem of the Internet. Most proposed solutions require the upgrade of routers across the Internet, which is e...
Shigang Chen, Yibei Ling, Randy Chow, Ye Xia