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AIIDE
2008
13 years 11 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
USENIX
2004
13 years 10 months ago
Making the "Box" Transparent: System Call Performance as a First-Class Result
For operating system intensive applications, the ability of designers to understand system call performance behavior is essential to achieving high performance. Conventional perfo...
Yaoping Ruan, Vivek S. Pai
SPIESR
1998
151views Database» more  SPIESR 1998»
13 years 10 months ago
Synthesizing Parallel Imaging Applications Using the CAP Computer-Aided Parallelization Tool
Abstract. Imaging applications such as filtering, image transforms and compression/decompression require vast amounts of computing power when applied to large data sets. These appl...
Benoit A. Gennart, Marc Mazzariol, Vincent Messerl...
IHI
2012
217views Healthcare» more  IHI 2012»
12 years 4 months ago
Declarative privacy policy: finite models and attribute-based encryption
Regulations and policies regarding Electronic Health Information (EHI) are increasingly complex. Federal and State policy makers have called for both education to increase stakeho...
Peifung E. Lam, John C. Mitchell, Andre Scedrov, S...
PADL
2012
Springer
12 years 4 months ago
Virtualizing Real-World Objects in FRP
We begin with a functional reactive programming (FRP) model in which every program is viewed as a signal function that converts a stream of input values into a stream of output va...
Daniel Winograd-Cort, Hai Liu, Paul Hudak