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VL
2008
IEEE
149views Visual Languages» more  VL 2008»
14 years 4 months ago
Collaborative end-user development on handheld devices
Web 2.0 has enabled end users to collaborate through their own developed artifacts, moving on from text (e.g., Wikipedia, Blogs) to images (e.g., Flickr) and movies (e.g., YouTube...
Navid Ahmadi, Alexander Repenning, Andri Ioannidou
AIED
2005
Springer
14 years 3 months ago
The Assistment Builder: A Rapid Development Tool for ITS
Intelligent Tutoring Systems are notoriously costly to construct [1], and require PhD level experience in cognitive science and rule based programming. The goal of this research wa...
Terrence E. Turner, Michael A. Macasek, Goss Nuzzo...
DIGRA
2003
Springer
14 years 3 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
ECMDAFA
2006
Springer
228views Hardware» more  ECMDAFA 2006»
14 years 1 months ago
Model Driven Development of Multi-Agent Systems
Abstract. Design patterns are templates of general solutions to commonlyoccurring problems in the analysis and design of software systems. In mature development processes, engineer...
Juan Pavón, Jorge J. Gómez-Sanz, Rub...
JUCS
2007
91views more  JUCS 2007»
13 years 10 months ago
Generative Instructional Engineering of Competence Development Programmes
: Competence development programmes are collections of units of learning and learning activities used to increase the overall effective performance of a learner within a certain ta...
Juan Manuel Dodero, Salvador Sánchez Alonso...