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TABLETOP
2007
IEEE
15 years 9 months ago
Examination of Text-Entry Methods for Tabletop Displays
Although text entry is a vital part of day-to-day computing familiar to most people, not much research has been done to enable text entry on large interactive tables. One might as...
Uta Hinrichs, Mark S. Hancock, M. Sheelagh T. Carp...
GRAPHICSINTERFACE
2008
15 years 5 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
136
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CGF
2007
127views more  CGF 2007»
15 years 3 months ago
A Finite Element Method on Convex Polyhedra
We present a method for animating deformable objects using a novel finite element discretization on convex polyhedra. Our finite element approach draws upon recently introduced ...
Martin Wicke, Mario Botsch, Markus H. Gross
132
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ICCSA
2004
Springer
15 years 9 months ago
GTVIS: Fast and Efficient Rendering System for Real-Time Terrain Visualization
The paper presents an improved scheme for the visualization of 3D terrain in real-time using Digital Elevation Model (DEM). The method is primarily based on a modified version of R...
Russel A. Apu, Marina L. Gavrilova
126
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AMR
2006
Springer
138views Multimedia» more  AMR 2006»
15 years 7 months ago
Fast Structuring of Large Television Streams Using Program Guides
An original task of structuring and labeling large television streams is tackled in this paper. Emphasis is put on simple and efficient methods to detect precise boundaries of prog...
Xavier Naturel, Guillaume Gravier, Patrick Gros