In this paper, we describe a method for exact evaluation of a limit mesh defined via subdivision and its associated tangent vectors on a uniform grid of any size. Other exact eval...
Given an image, how do we automatically assign keywords to it? In this paper, we propose a novel, graph-based approach (GCap) which outperforms previously reported methods for aut...
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Smarter phones have made handheld computer vision a reality, but limited bandwidth, storage space and processing power prevent mobile phones from leveraging the full body of exist...