This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
Given the resurgent attractiveness of single-instruction-multiple-data (SIMD) processing, it is important for high-performance computing applications to be SIMD-capable. The Hartr...
Tirath Ramdas, Gregory K. Egan, David Abramson, Ki...
Abstract Direct manipulation using pointing devices commonly relies on basic interaction tasks such as selection and precise cursor positioning. Traditionally, such tasks use geome...
—The increase in computational power of off-the-shelf hardware offers more and more advantageous tradeoffs among efficiency, cost and availability, thus enhancing the feasibil...
Giovanni Agosta, Alessandro Barenghi, Fabrizio De ...
We present a real-time algorithm to estimate the 3D
pose of a previously unseen face from a single range im-
age. Based on a novel shape signature to identify noses in
range ima...