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AIIDE
2006
13 years 11 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
DAGSTUHL
2006
13 years 11 months ago
A Petri Net Approach to Verify and Debug Simulation Models
Verification and Simulation share many issues, one is that simulation models require validation and verification. In the context of simulation, verification is understood as the ta...
Peter Kemper, Carsten Tepper
DAGSTUHL
2006
13 years 11 months ago
Taming Dynamic and Selfish Peers
This paper addresses two important challenges for current P2P systems, namely churn and selfishness. First, we report on a system [19] whose desirable properties (small peer degre...
Stefan Schmid, Fabian Kuhn, Thomas Moscibroda, Rog...
DLOG
2006
13 years 11 months ago
Towards Mobile Reasoning
Highly optimized reasoning support for Description Logics (DLs) has been developed during the past years. This paper presents our efforts to develop a reasoner suitable for mobile ...
Thomas Kleemann
FLAIRS
2004
13 years 11 months ago
Physical Approximations for Urban Fire Spread Simulations
The issue of fire propagation in cities is of obvious importance to Civil Authorities, but does present issues of computational complexity. Our basic assumption is that some event...
Daniel J. Bertinshaw, Hans W. Guesgen
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