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IJCAI
2007
13 years 11 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
TII
2008
77views more  TII 2008»
13 years 10 months ago
The One-Shot Task Model for Robust Real-Time Embedded Control Systems
Embedded control systems are often implemented in small microprocessors enabled with real-time technology. In this context, control laws are often designed according to discrete-ti...
Camilo Lozoya, Manel Velasco, Pau Martí
CSCW
2002
ACM
13 years 10 months ago
A Descriptive Framework of Workspace Awareness for Real-Time Groupware
Supporting awareness of others is an idea that holds promise for improving the usability of real-time distributed groupware. However, there is little principled information availa...
Carl Gutwin, Saul Greenberg
TCS
1998
13 years 9 months ago
Dynamical Recognizers: Real-Time Language Recognition by Analog Computers
We consider a model of analog computation which can recognize various languages in real time. We encode an input word as a point in Rd by composing iterated maps, and then apply i...
Cristopher Moore
NAS
2010
IEEE
13 years 8 months ago
CR: Capability Information for Routing of Wireless Ad Hoc Networks in the Real Environment
—In greedy routing, each relay node forwards the message to a neighbor (also called successor) that is closer to the destination. However, the successor candidate set (SCS) is di...
Zhen Jiang, Zhigang Li, Nong Xiao, Jie Wu