This paper explores the general landscape of virtual communities and reflects upon their relevance to their agent community counterparts. It examines several disparate virtual com...
In this paper, we deal with the large-scale divisible load problem studied in [12]. We show how to reduce this problem to a classical preemptive scheduling problem on a single mac...
Anne Benoit, Loris Marchal, Jean-Francois Pineau, ...
Woven fabrics have a wide range of appearance determined by their small-scale 3D structure. Accurately modeling this structural detail can produce highly realistic renderings of f...
Shuang Zhao, Wenzel Jakob, Steve Marschner, Kavita...
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...