Sciweavers

871 search results - page 43 / 175
» How Realistic is Realism
Sort
View
CSL
2010
Springer
13 years 7 months ago
Evaluation of a hierarchical reinforcement learning spoken dialogue system
We describe an evaluation of spoken dialogue strategies designed using hierarchical reinforcement learning agents. The dialogue strategies were learnt in a simulated environment a...
Heriberto Cuayáhuitl, Steve Renals, Oliver ...
CGF
2007
134views more  CGF 2007»
13 years 7 months ago
3D Lip-Synch Generation with Data-Faithful Machine Learning
This paper proposes a new technique for generating three-dimensional speech animation. The proposed technique takes advantage of both data-driven and machine learning approaches. ...
Ig-Jae Kim, Hyeong-Seok Ko
TOG
2008
111views more  TOG 2008»
13 years 7 months ago
Clone attack! Perception of crowd variety
When simulating large crowds, it is inevitable that the models and motions of many virtual characters will be cloned. However, the perceptual impact of this trade-off has never be...
Rachel McDonnell, Michéal Larkin, Simon Dob...
TOG
2008
123views more  TOG 2008»
13 years 7 months ago
Efficient multiple scattering in hair using spherical harmonics
Previous research has shown that a global multiple scattering simulation is needed to achieve physically realistic renderings of hair, particularly light-colored hair with low abs...
Jonathan T. Moon, Bruce Walter, Steve Marschner
TOG
2008
158views more  TOG 2008»
13 years 7 months ago
Lapped solid textures: filling a model with anisotropic textures
We present a method for representing solid objects with spatiallyvarying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2...
Kenshi Takayama, Makoto Okabe, Takashi Ijiri, Take...