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SI3D
2012
ACM
12 years 3 months ago
4D parametric motion graphs for interactive animation
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
TOG
2008
78views more  TOG 2008»
13 years 7 months ago
Subdivision shading
The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates v...
Marc Alexa, Tamy Boubekeur
ANCS
2008
ACM
13 years 9 months ago
Performing time-sensitive network experiments
Time-sensitive network experiments are difficult. There are major challenges involved in generating high volumes of sufficiently realistic traffic. Additionally, accurately measur...
Neda Beheshti, Yashar Ganjali, Monia Ghobadi, Nick...
FPLAY
2008
13 years 9 months ago
Using conflict theory to model complex societal interactions
Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produ...
Ben Medler, Joe Fitzgerald, Brian Magerko
MICCAI
2009
Springer
14 years 8 months ago
Setting Priors and Enforcing Constraints on Matches for Nonlinear Registration of Meshes
Abstract. We show that a simple probabilistic modelling of the registration problem for surfaces allows to solve it by using standard clustering techniques. In this framework, poin...
Benoît Combès, Sylvain Prima