Haptic interactions with stiff virtual surfaces feel more realistic when a short-duration transient is added to the spring force at contact. But how should this event-based transi...
Structural realism is an attempt to balance the competing demands of the No Miracles Argument and the Pessimistic Meta-Induction. In this paper I trace the development of the struc...
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Various forms of underdetermination that might threaten the realist stance are examined. That which holds between different ‘formulations’ of a theory (such as the Hamiltonian...
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...