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» How Virtual Machinery Can Bridge the
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VR
2010
IEEE
245views Virtual Reality» more  VR 2010»
13 years 2 months ago
An augmented reality view on mirror world content, with Image Space
We present a prototype mobile augmented reality client addition to the "Image Space" mixed reality media sharing service. We have explored how the real world aligned &qu...
David J. Murphy, Markus Kahari, Ville-Veiko Mattil...
ICPADS
2008
IEEE
14 years 1 months ago
Quality of Service for Peer-to-Peer Based Networked Virtual Environments
This paper describes how Quality of Service (QoS) enabled Overlay Multicast architectures using Peer-to-Peer (P2P) networks can enhance the experience of end-users in Networked Vi...
Marc Brogle, Dragan Milic, Torsten Braun
CCGRID
2006
IEEE
14 years 1 months ago
Virtual Clusters for Grid Communities
A challenging issue facing Grid communities is that while Grids can provide access to many heterogeneous resources, the resources to which access is provided often do not match th...
Ian T. Foster, Timothy Freeman, Katarzyna Keahey, ...
GI
2010
Springer
13 years 5 months ago
Extended Workflow Flexibility using Rule-Based Adaptation Patterns with Eventing Semantics
: In several industry scenarios, it is often the case that an existing reference workflow has to be adapted according to specific context factors, which might even change at runtim...
Markus Döhring, Birgit Zimmermann, Eicke Gode...
IJDET
2010
157views more  IJDET 2010»
13 years 4 months ago
Integrating Adaptive Games in Student-Centered Virtual Learning Environments
: The increasing adoption of e-Learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. In thi...
Ángel del Blanco, Javier Torrente, Pablo Mo...