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CGF
2010
129views more  CGF 2010»
13 years 7 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
ICIP
2000
IEEE
14 years 12 months ago
Robust H.263+ Video for Real-Time Internet Applications
Any real-time interactive video coding algorithm used over the Internet needs to be able to cope with packet loss, since the existing error recovery mechanisms are not suitable fo...
James T. Chung-How, David R. Bull
CBSE
2004
Springer
14 years 3 months ago
Introducing a Component Technology for Safety Critical Embedded Real-Time Systems
Safety critical embedded real-time systems represent a class of systems that has attracted relatively little attention in research addressing component based software engineering. ...
Kristian Sandström, Johan Fredriksson, Mikael...
EUC
2004
Springer
14 years 3 months ago
Experimental Assessment of Scenario-Based Multithreading for Real-Time Object-Oriented Models: A Case Study with PBX Systems
This paper presents an experimental evaluation of our scenario-based multithreading for real-time object-oriented models by the use of a case study of a Private Branch eXchange (PB...
Saehwa Kim, Michael Buettner, Mark Hermeling, Seon...
WORDS
2002
IEEE
14 years 3 months ago
Middleware Scheduling Optimization Techniques for Distributed Real-Time and Embedded Systems
Developers of mission-critical distributed real-time and embedded (DRE) systems face a fundamental tension between (1) the performance gains achievable with hand-crafted optimizat...
Christopher D. Gill, Ron Cytron, Douglas C. Schmid...