Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
Any real-time interactive video coding algorithm used over the Internet needs to be able to cope with packet loss, since the existing error recovery mechanisms are not suitable fo...
Safety critical embedded real-time systems represent a class of systems that has attracted relatively little attention in research addressing component based software engineering. ...
This paper presents an experimental evaluation of our scenario-based multithreading for real-time object-oriented models by the use of a case study of a Private Branch eXchange (PB...
Saehwa Kim, Michael Buettner, Mark Hermeling, Seon...
Developers of mission-critical distributed real-time and embedded (DRE) systems face a fundamental tension between (1) the performance gains achievable with hand-crafted optimizat...
Christopher D. Gill, Ron Cytron, Douglas C. Schmid...