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» How designers design and program interactive behaviors
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WEBIST
2008
13 years 10 months ago
A Web-Based Version of a Trivial Game to Promote Galician Culture
We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity ...
Miguel Rodríguez Luaces, Oscar Pedreira, &A...
AAAI
2006
13 years 10 months ago
Reinforcement Learning with Human Teachers: Evidence of Feedback and Guidance with Implications for Learning Performance
As robots become a mass consumer product, they will need to learn new skills by interacting with typical human users. Past approaches have adapted reinforcement learning (RL) to a...
Andrea Lockerd Thomaz, Cynthia Breazeal
COOP
2004
13 years 10 months ago
Backdoor Creativity: Collaborative Creativity in Technology Supported Teams
This case study describes collaborative creativity in technology-supported teams with the task of making an interactive artefact. The teams work in the iLounge, which is designed a...
Hillevi Sundholm, Henrik Artman, Robert Ramberg
EGITALY
2006
13 years 10 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...
IFIP13
2004
13 years 10 months ago
Analysing Dynamic Function Scheduling Decisions
: Function allocation, as a process used in the construction of dependable complex systems, is a significant aspect of the design and implementation of interactive systems. It invo...
Karsten Loer, Michael Hildebrandt, Michael D. Harr...