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» How designers design and program interactive behaviors
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CIKM
2005
Springer
14 years 2 months ago
Opportunity map: a visualization framework for fast identification of actionable knowledge
Data mining techniques frequently find a large number of patterns or rules, which make it very difficult for a human analyst to interpret the results and to find the truly interes...
Kaidi Zhao, Bing Liu, Thomas M. Tirpak, Weimin Xia...
BIRTHDAY
2004
Springer
14 years 2 months ago
A Trace Semantics for Long-Running Transactions
Abstract. A long-running transaction is an interactive component of a distributed system which must be executed as if it were a single atomic action. In principle, it should not be...
Michael J. Butler, C. A. R. Hoare, Carla Ferreira
FDG
2009
ACM
14 years 1 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
SIGGRAPH
1999
ACM
14 years 29 days ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
CHI
2007
ACM
14 years 19 days ago
Capturing, sharing, and using local place information
With new technology, people can share information about everyday places they go; the resulting data helps others find and evaluate places. Recent applications like Dodgeball and S...
Pamela J. Ludford, Reid Priedhorsky, Ken Reily, Lo...