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FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
ACSAC
2008
IEEE
14 years 2 months ago
Defending Against Attacks on Main Memory Persistence
Main memory contains transient information for all resident applications. However, if memory chip contents survives power-off, e.g., via freezing DRAM chips, sensitive data such a...
William Enck, Kevin R. B. Butler, Thomas Richardso...
INFOCOM
2008
IEEE
14 years 2 months ago
Dynamic Bandwidth Request-Allocation Algorithm for Real-Time Services in IEEE 802.16 Broadband Wireless Access Networks
—The emerging broadband wireless access (BWA) technology based on IEEE 802.16 is one of the most promising solutions to provide ubiquitous wireless access to the broadband servic...
Eun-Chan Park, Hwangnam Kim, Jae-Young Kim, Han Se...
IPPS
2008
IEEE
14 years 2 months ago
PROD: Relayed file retrieving in overlay networks
— To share and exchange the files among Internet users, Peerto-Peer (P2P) applications build another layer of overlay networks on top of the Internet Infrastructure. In P2P fil...
Zhiyong Xu, D. Stefanescu, Honggang Zhang, Laxmi N...
INFOCOM
2007
IEEE
14 years 2 months ago
Gossiping with Multiple Messages
Abstract— This paper investigates the dissemination of multiple pieces of information in large networks where users contact each other in a random uncoordinated manner, and users...
Sujay Sanghavi, Bruce Hajek, Laurent Massouli&eacu...
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