This paper presents descriptive accounts from an ethnographic study of time-critical work in the domain of emergency response and the operative work of fire crews. The verbal comm...
E-commerce, and online auctions in particular, represent important examples of how information and communication technologies have been employed by public organizations to gain be...
Abstract— We design a scalable and expressive naming system called SENS, which can retrieve information of computing and content resources distributed widely on the Internet by e...
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Based on ethnographically-inspired research in Japan, we report on people's experiences using digital money payment systems that use Sony's FeliCa near-field communicati...