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IUI
2000
ACM
14 years 26 days ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
CHI
2007
ACM
14 years 9 months ago
A study of emergency response work: patterns of mobile phone interaction
This paper presents descriptive accounts of time-critical organizing in the domain of emergency response. Patterns of mobile phone interaction in such work is analyzed showing how...
Jonas Landgren, Urban Nulden
CHI
2000
ACM
14 years 27 days ago
curlybot: designing a new class of computational toys
We introduce an educational toy, called curlybot, as the basis for a new class of toys aimed at children in their early stages of development – ages four and up. curlybot is an ...
Phil Frei, Victor Su, Bakhtiar Mikhak, Hiroshi Ish...
CHI
2006
ACM
14 years 9 months ago
Snapshots from a study of context photography
We developed context photography to provide an alternative photographic experience. Sensors gather real-time context information which visually affects a photograph as it is taken...
Lalya Gaye, Lars Erik Holmquist, Maria Håkan...
MHCI
2009
Springer
14 years 3 months ago
Acceptable intrusiveness of online help in mobile devices
The aim of this study was to examine how users perceive help on a mobile device with respect to the presentation format and the severity of the scenario the user encounters. We ex...
Ohad Inbar, Talia Lavie, Joachim Meyer