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FDG
2009
ACM
14 years 1 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
CHI
2006
ACM
14 years 7 months ago
Keeping up appearances: understanding the dimensions of incidental information privacy
We conducted a survey of 155 participants to examine privacy concerns relating to the viewing of incidental information (i.e. traces of previous activity unrelated to the task at ...
Kirstie Hawkey, Kori M. Inkpen
CHI
2008
ACM
14 years 7 months ago
Ninja cursors: using multiple cursors to assist target acquisition on large screens
We propose the "ninja cursor" to improve the performance of target acquisition, particularly on large screens. This technique uses multiple distributed cursors to reduce...
Masatomo Kobayashi, Takeo Igarashi
ACMACE
2005
ACM
14 years 29 days ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
CHI
2011
ACM
12 years 11 months ago
Identifying emotional states using keystroke dynamics
The ability to recognize emotions is an important part of building intelligent computers. Emotionally-aware systems would have a rich context from which to make appropriate decisi...
Clayton Epp, Michael Lippold, Regan L. Mandryk