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SIGMOD
2009
ACM
190views Database» more  SIGMOD 2009»
14 years 9 months ago
Augmented social cognition: using social web technology to enhance the ability of groups to remember, think, and reason
We are experiencing a new Social Web, where people share, communicate, commiserate, and conflict with each other. As evidenced by systems like Wikipedia, twitter, and delicious.co...
Ed H. Chi
GRAPHICSINTERFACE
2011
13 years 14 days ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
DIGITALCITIES
1998
Springer
14 years 1 months ago
Silhouettell: Awareness Support for Real-World Encounter
We have developed a system, called Silhouettell, that provides awareness support for real-world encounters. Silhouettell uses a large graphics screen. People's locations (who ...
Masayuki Okamoto, Hideyuki Nakanishi, Toshikazu Ni...
MONET
2002
128views more  MONET 2002»
13 years 8 months ago
MARE: Resource Discovery and Configuration in Ad Hoc Networks
The emergence of personal portable devices, such as PDA's and Mobile phones, with considerable processing and communication capabilities, has led to a desire to use various co...
Matt Storey, Gordon S. Blair, Adrian Friday
FLAIRS
2003
13 years 10 months ago
Advantages of Brahms for Specifying and Implementing a Multiagent Human-Robotic Exploration System
We have developed a model-based, distributed architecture that integrates diverse components in a system designed for lunar and planetary surface operations: an astronaut’s spac...
William J. Clancey, Maarten Sierhuis, Charis Kaski...