In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
In this note, we consider a variation of the economic order quantity (EOQ) model where cumulative holding cost is a nonlinear function of time. This problem has been studied by We...
We present SpiCO, a new modeling and simulation language for systems biology. SpiCO is based on the stochastic π-calculus. It supports higher level modeling via multi-profile con...
We consider the problem of storing and searching a large state space obtained from a high-level model such as a queueing network or a Petri net. After reviewing the traditional te...
This article addresses the problem of real-time visual tracking in presence of complex motion blur. Previous authors have observed that efficient tracking can be obtained by match...