This chapter describes Hume: a functionally-based language for programming with bounded resource usage, including time and space properties. The purpose of the Hume language design...
Abstract. This paper describes the application of a decentralised coordination algorithm, called Collaborative Reinforcement Learning (CRL), to two different distributed system pr...
Jim Dowling, Raymond Cunningham, Anthony Harringto...
Although anticipation is an important part of creating believable behaviour, it has had but a secondary role in the field of life-like characters. In this paper, we show how a sim...
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
This paper proposes the use of animal flocks to naturally provide spatial clues in adventure video-games. This approach complements the so far proposed mechanisms to support naviga...