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AGS
2009
Springer
14 years 2 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
ICEIS
2009
IEEE
14 years 2 months ago
MIDAS: A Middleware for Information Systems with QoS Concerns
One of the most difficult tasks in the design of information systems is how to control the behaviour of the back-end storage engine, usually a relational database. As the load on t...
Luís Fernando Orleans, Geraldo Zimbrã...
GECCO
2008
Springer
144views Optimization» more  GECCO 2008»
13 years 8 months ago
Self-adaptive constructivism in Neural XCS and XCSF
For artificial entities to achieve high degrees of autonomy they will need to display appropriate adaptability. In this sense adaptability includes representational flexibility gu...
Gerard David Howard, Larry Bull, Pier Luca Lanzi
CPC
2002
205views more  CPC 2002»
13 years 7 months ago
Convergence Of The Iterated Prisoner's Dilemma Game
Co-learning is a model involving agents from a large population, who interact by playing a fixed game and update their behaviour based on previous experience and the outcome of th...
Martin E. Dyer, Leslie Ann Goldberg, Catherine S. ...
SAC
2002
ACM
13 years 7 months ago
Simulating evolutionary agent communities with OOCSMP
This paper describes some extensions added to the continuous simulation language OOCSMP to perform agent-oriented simulation. The extensions are tested by simulating the evolution...
Manuel Alfonseca, Juan de Lara