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MHCI
2009
Springer
14 years 2 months ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
EUROMICRO
2005
IEEE
14 years 1 months ago
The Audition Framework for Testing Web Services Interoperability
Service Oriented Architectures and Web Services are emerging technologies, which have overall inherited problems and advantages from the component-based approach, but exacerbated ...
Antonia Bertolino, Andrea Polini
AUSAI
1997
Springer
13 years 11 months ago
Social Co-ordination among Autonomous Problem-Solving Agents
Co-ordination is the glue that binds the activities of autonomous problem-solving agents together into a functional whole. Co-ordination mechanisms for distributed problem-solving ...
Sascha Ossowski, Ana García-Serrano
AIIDE
2006
13 years 9 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
TEI
2009
ACM
118views Hardware» more  TEI 2009»
14 years 2 months ago
Comics, robots, fashion and programming: outlining the concept of actDresses
This paper concerns the design of physical languages for controlling and programming robotic consumer products. For this purpose we explore basic theories of semiotics represented...
Ylva Fernaeus, Mattias Jacobsson