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CONCUR
2010
Springer
13 years 8 months ago
Obliging Games
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
Krishnendu Chatterjee, Florian Horn, Christof L&ou...
HPDC
2010
IEEE
13 years 7 months ago
Software architecture definition for on-demand cloud provisioning
Cloud computing [22] is a promising paradigm for the provisioning of IT services. Cloud computing infrastructures, such as those offered by the RESERVOIR project, aim to facilitat...
Clovis Chapman, Wolfgang Emmerich, Fermín G...
QEST
2010
IEEE
13 years 5 months ago
Timed Branching Processes
We study Timed Branching Processes (TBPs), a natural extension of (multitype) Branching Processes (BPs) where each entity is equipped with a finite set of private continuous variab...
Ashutosh Trivedi, Dominik Wojtczak
ICSE
2007
IEEE-ACM
14 years 7 months ago
Analysis of a Redundant Architecture for Critical Infrastructure Protection
Critical infrastructures like the power grid are emerging as collection of existing separated systems of different nature which are interconnected together. Their criticality becom...
Alessandro Daidone, Andrea Bondavalli, Paulo Ver&i...
MOBISYS
2008
ACM
14 years 7 months ago
Peopletones: a system for the detection and notification of buddy proximity on mobile phones
Mobile phones have the potential to be useful agents for their owners by detecting and reporting situations that are of interest. Several challenges emerge in the case of detectin...
Kevin A. Li, Timothy Sohn, Steven Huang, William G...